Echo Bazaar is becoming Fallen London!

In the last couple of months we’ve made a lot of changes to Echo Bazaar - we’ve removed the action cap, updated the interface and improved crafting. We’ve added Living Stories that talk back to you, a clique system, new art, new content and so on.  All these changes lead up to... [More]

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Fallen London and Ethical Gaming

I founded Failbetter because I was interested in new ways of telling stories. Our first project was a social game because that was what everyone was doing in 2009, and it seemed the obvious way to make enough money to fund a team. But... I was never comfortable with the aggressive virals that social... [More]

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A new era in actions

The Festival of Endless Actions is over. The bunting is down, the hangovers are fading, and the most dedicated players have nearly caught up on their sleep. We ran it for two reasons.  One was, of course, to draw people back to the game and have a bit of a spring celebration. The other was to ... [More]

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The Okapi Conundrum

Today sees another content release, with a big pile of changes and enhancements to the economy. This is the next step in a long-term plan, and I wanted to talk a bit about what we're up to. Nearly three years ago I sat down at the PC in my spare room and started writing and coding Echo Bazaar. I ca... [More]

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Redesigning the Story Page

 If you log into the game today, you’ll see that the story page has had a bit of a facelift. First up, quality requirements on storylets and opportunities now have their own little icons. The heart of the story pacing in Echo Bazaar is the virtuous circle of quality unlocks - get stu... [More]

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Ho Ho Ho

We've just updated Echo Bazaar with new content and game changes. More information can be found on our new forums.

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The Failbetter forums are open

All across the web there are places that Failbetter players go to exchange stories, plan cat-swapping, meet other EBZ players, plan social actions and speculate about why exactly there are no foxes in the city. We've noticed the same questions and conversations coming up again and again. So we... [More]

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The Night Circus gets props

You might have seen the interactive project that we built for Harvill Secker to publicise Erin Morgenstern's 'The Night Circus'. It just won Best Digital Marketing Campaign from the Bookseller's FutureBook Innovation Awards.  Lovely book, delightful project, charming people to work with. Thank... [More]

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You Asked, We Answer: Part 2 (and the Scientific Expedition)

Before we start with the questions, who'd like some new content?  Ever since the conclusion of our initial University story players have asked to return to the misty courtyards of academia. From today players with a ship can re-establish their academic credentials by mounting a scientific... [More]

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You Asked, We Answer: Part 1

We gave our players on Twitter and Facebook a chance to ask questions directly of the Failbetter Team. They sent so many excellent questions we've split the answers across a couple of blog posts. Here's the first.     Daniel Peter Turner-Chapman asked: Do the mysteries surrounding Neat... [More]

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