28. August 2010 18:22
By
Alexis
In
Narrative Engineering
As trailed here, we were looking for a tag-line a little fiercer than 'mostly beige, mostly text'. Thanks all who made suggestions - there were a lot of very fine ones.
We realised rather suddenly that there was a phrase we were already using that sums up what enthuses us, what makes us different, ...
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6fe64da8-2aca-48c6-95b8-4287684052fa|1|5.0
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26. August 2010 13:46
By
guest
In
Narrative Engineering
[This is a guest post by Emily "Adarel" Bembeneck (http://adaplay.wordpress.com), a Ph.D. candidate in Classical Studies at the University of Michigan. She primarily works on narrative theory in epic and games, but her interests also include Greek tragedy, myth, the hero, and various other comparati...
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4e2fe9c6-c483-4f68-a8a7-aecebb0501fb|5|4.0
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23. August 2010 17:49
By
Alexis
In
We're looking for interns at Failbetter Games. This is a (minimally) paid role for around six weeks in Q3 / Q4 this year. We're operating under a scheme offered by the very lovely Ravensbourne College of Digital Media and Design, so the requirements are set by them and not negotiable. If ...
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c7659a29-9180-4a33-9e2f-b41c18cac095|2|5.0
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14. August 2010 03:10
By
Alexis
In
Echo Bazaar
As usual, we've garnished your Friday with a generous scoop of additional content:
Recent escapees from New Newgate may find they have a patron in Fallen London: several possible patrons with several very unusual agendas. We've taken some pains not to rule this out for existing players. If yo...
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8. August 2010 19:59
By
Nigel
In
Echo Bazaar
A steaming tray of fresh content turned up a few days ago. This update boasts some sparkly new narrative structures that we've not used before. Alexis has described the whole Echo Bazaar project as an expedition into the narrative jungle for specimens. So, here for your edification and delight are...
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27e87f21-9318-4b9e-95cd-7edad513a3d5|5|4.6
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6. August 2010 23:29
By
Alexis
In
Echo Bazaar
Aaand the content we mentioned is live: another tier on each of the major highways, and some other delectable scraps you may come across elsewhere.
Some of the new material is among the most ambitious in structural terms that we've done so far. Among others, we've employed what we call the Carousel...
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30. July 2010 15:46
By
Alexis
In
Echo Bazaar
The Nemesis Ambition is now up to date with the rest of the game, taking you through the Chambers of the Heart to the Cage-Garden where the bees do their work and a confrontation in the tomb-colony of Venderbight. You may have noticed your companions have got friskier, and there are a couple of me...
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24. July 2010 03:04
By
Alexis
In
Tsk, I know we said Friday for Nemesis. We ran into the kind of scheduling issues you run into when you're a small business. I dislike breaking commitments, though, so Paul and I are putting the hours in to get a chunk of Nemesis out tonight. There'll be more very soon.
EDIT: That chunk is now up.
e6bf142a-bc26-4c74-b888-24c29983d009|6|4.7
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20. July 2010 17:40
By
guest
In
Echo Bazaar | Opinion
[This is a guest post by Elizabeth Shoemaker Sampat of Two Scooters Press, who produced the much-admired indie tabletop RPGs Mist-Robed Gate, It's Complicated and more recently Blowback. Anything Elizabeth says about EBZ below is her own opinion and involved little to no bribery.]
My fam...
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7926dcde-3a0f-4ba1-9cdf-4a54e9a137ca|7|4.4
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19. July 2010 22:08
By
Yasmeen
In
Echo Bazaar
****WARNING: this post contains SPOILERS for the Comtessa storyline in Echo Bazaar, found in Ladybones Road at Watchful 25+. READ NO FURTHER if you don't want to know what happens. SRSLY.****
The other day, EBZ's writing team sat down over breakfast in a posh central London hotel spent a da...
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2dc156c1-377b-4178-b58f-8674cde34689|12|4.5
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