'The Bazaar will re-open in LATE NOVEMBER.'

It will, you know, barring the unforeseen. Have a little faith. Yes, I know what the date is.  I thought I'd mention some of the things we've been doing while we were away. There's a map. It'll change and grow and, yes, it'll be the navigation interface eventually. There's much more con... [More]

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Fun with icons

  Some of the icons in Echo Bazaar took a mere twenty minutes to create from sketch to site, while others - usually the simple ones - took many days.  The most extreme example of this is the little button that gives a tweetable postcard of your location, which took two weeks, fifteen ... [More]

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Fritz Lang's M vs 2K's Bioshock. SCIENTIFIC COMPARISON.

  (Alternative title: Alexis will do anything to skive off rejigging cashflow projections.) M and Bioshock, the last great flowerings of German expressionism. A predator stalks a twilight city, driven by unrelenting internal demons to hunt down children. PERFORMANCE: M was produced in 1931 a... [More]

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Building a browser game on a shoestring: 5 things we've learnt so far making Echo Bazaar

1. Early alphas are great. We had a half-dozen playtesters swarming over the game from the moment it was barely playable, when it was a monochrome text-only experience with two dozen storylets, and we kept them at it. It wasn't what you'd call a formal testing process. But it did provide early evide... [More]

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Stanley Kubrick's 2001 vs Popcap's Peggle. SCIENTIFIC COMPARISON.

At the far end of the tunnel of human consciousness there is an invisible light. Peggle is the quest for that light. So is Kubrick's 2001, but 2001 has no unicorns.1. PERFORMANCE. Peggle will run on a cheap netbook. So will 2001, but it really needs a big screen to be effective. PEGGLE WINS. PEGGLE ... [More]

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The art department is a dirty boy

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