Summer in Fallen London

The Nemesis Ambition is now up to date with the rest of the game, taking you through the Chambers of the Heart to the Cage-Garden where the bees do their work and a confrontation in the tomb-colony of Venderbight. You may have noticed your companions have got friskier, and there are a couple of mena... [More]

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A micro-announcement: Nemesis

Tsk, I know we said Friday for Nemesis. We ran into the kind of scheduling issues you run into when you're a small business. I dislike breaking commitments, though, so Paul and I are putting the hours in to get a chunk of Nemesis out tonight. There'll be more very soon. EDIT: That chunk is now up.

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Guest post: Curated Narratives

 [This is a guest post by Elizabeth Shoemaker Sampat of Two Scooters Press, who produced the much-admired indie tabletop RPGs Mist-Robed Gate, It's Complicated and more recently Blowback. Anything Elizabeth says about EBZ below is her own opinion and involved little to no bribery.] My fam... [More]

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Dissecting the Comtessa

****WARNING: this post contains SPOILERS for the Comtessa storyline in Echo Bazaar, found in Ladybones Road at Watchful 25+. READ NO FURTHER if you don't want to know what happens. SRSLY.****   The other day, EBZ's writing team sat down over breakfast in a posh central London hotel spent a da... [More]

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The Fullbright Test

This, I like - Fullbright's post on Legitimizing Violence. A response to the violence-in-games issue which doesn't reduce to denial or hand-wringing. I think his solution is a good heuristic. You could trim it further: he says 'an individual with a name and a face', and then is forced to add a cave... [More]

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The Decision Gap

I used to teach English as a foreign language. Language teaching in the 90s (and now, for all I know) was very big on 'communication gap exercises'. The idea is: if you're reciting sentences just to practice the form, you're not actually using the language for communication, so you don't engage with... [More]

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that tag line

Paul: that tag line me: 'mostly beige mostly text'? me: what's wrong with it? Paul: let me put it this way. The beige is not a feature Paul: also, self deprecation hard to pull off in this context me: point Paul: would it be too cheeky to make our tag line "building better worlds"?... [More]

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Fallen London Fridays

Hi folks. We've got a big wadge of content coming your way this Friday. We're just putting the finishing touches to the next episode of Ambition: Bag a Legend (of which more in a bit) and Nigel's brand new Cheesemonger stories are ready to launch too. We've been adding new content all week: You'... [More]

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Herding Secrets

Fallen London is full of secrets. Full, full, full. You may already have guessed the price that was paid for the city, or the original names of the streets of Spite. If you've got far enough into the game, you may know who the Topsy King used to be, or what the Correspondence is. If you've been payi... [More]

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Chess, cats, genre

Nigel talks about how well his experience as a writer & player of tabletop roleplaying games fits with writing content for Echo Bazaar. I ought to admit right now that I don't have the first clue what a tabletop game even looks like. I'm a classicist; Echo Bazaar for me has always been (amo... [More]

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