The Problem with Branching

[This is a guest post by David Dunham of A Sharp.  David has been creating digital games since he was in 7th grade, as well as a variety of other software. He's written about revising his most ambitious game at http://kingofdragonpass.blogspot.com/ .King of Dragon Pass was an imp... [More]

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Uncorking Mystery

[This is a guest blog by Max Gladstone: a writer and recovering expatriate, he lives in Cambridge, MA, USA.  Find short fiction and nonfictional ramblings at http://www.maxgladstone.com, or follow him on Twitter (and Echo Bazaar) @maxgladstone.]   Mysteries are hard-coded into the h... [More]

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[Guest post] Narrative Physics Part Two: Story Now

[This is the second part of a guest post by writer-designer Elizabeth Shoemaker Sampat of Two Scooters Press. Part one is here.] Previously, I discussed the concept of narrative physics, and talked about two different creative agendas: the Right to Dream, which is exemplified by Echo Bazaar, a... [More]

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[Guest Post] Narrative Physics Part One: an introduction

[This is a guest post by writer-designer Elizabeth Shoemaker Sampat of Two Scooters Press, who produced the much-admired indie tabletop RPGs Mist-Robed Gate, It's Complicated and more recently Blowback.]I’m going to go out on a limb here and say that all games are simulations. Sure, they&rsquo... [More]

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Guest post: Post-Primary Narrative

[This is a guest post by Emily "Adarel" Bembeneck (http://adaplay.wordpress.com), a Ph.D. candidate in Classical Studies at the University of Michigan. She primarily works on narrative theory in epic and games, but her interests also include Greek tragedy, myth, the hero, and various other comparati... [More]

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Guest post: Curated Narratives

 [This is a guest post by Elizabeth Shoemaker Sampat of Two Scooters Press, who produced the much-admired indie tabletop RPGs Mist-Robed Gate, It's Complicated and more recently Blowback. Anything Elizabeth says about EBZ below is her own opinion and involved little to no bribery.] My fam... [More]

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