From the Word Mines

 

There are great steaming puddings of content coming. Students of a certain eye-watering alphabet will be gaining academic respectability, of a sort. Connections will be more rewarding than they have been. And  there’s a struggle brewing in Fallen London. A battle in the shadows that’s barely been hinted at so far.

So, I’m going to talk about other stuff related to how this content comes about. Writing content for Echo Bazaar is a strange old thing.  With the basic unit being a storylet or opportunity card, we have to write a compelling bit of narrative in three or four chunks, each of which is shorter than this paragraph.

Writing something complete and interesting in 200 words might be a worthy writing exercise, but it’s not what writers generally do. And as it happens, a set of different skills is relevant to this kind of narrative. The methodology of ‘think of an interesting situation that allows choice, present it quickly and see what the player wants to do’ is a familiar one from a different medium: tabletop roleplaying games.

It’s easy for me to think in terms of running a tabletop: I’ve been throwing dice and running games for decades. But the thought processes in creating content are very similar. Although setting and theme and colour are important, the goal with writing a storylet is to present a compelling situation that the player has to do something about, and do it quickly. Finding out what the problem is rarely turns out to be as interesting as deciding what to do about that problem. This is all stuff I learned to do at the gaming table. And in a muddy field. Here’s a shout out to my live roleplaying homies. 

Content in Echo Bazaar is united by themes rather than by tone. Actually, that’s not entirely true. Black humour, I think, is a constant feature. But other than that we jump about merrily between slapstick, tragedy, action-adventure and all sorts of other stuff. We even do the occasional bit of cheap scare-horror. That’s probably me, I’m afraid. If a story is flagging, my first thought is often to have something unsympathetic leap out and try to pull the protagonist’s face off. Anyway, if you’re in for a long haul, like a tabletop game or Echo Bazaar, you can support different moods. As long as the units, like a single scene or an arc, work individually then there’s room to do very different things with them.

As time goes on we’re getting more choice into the narrative, writing longer story arcs and introducing more chance for expression of player character identity. I think that this trend will continue, especially given the results of this week’s informal poll. Players seem to want long, messy, complex stories. And more sex, but that goes without saying.

Well, thanks for sitting through that. If you’re still here, you can have a new content teaser. While the Melancholy Curate and his sister came out as the most popular story (damn you Kennedy and your threesomes!), I was glad to see a few people mention the Cheesemonger. There’s a whole lot more cheese to come. At the time of writing this, only part 1 of the Cheesemonger arc is out. I should be finishing part 5 next week. Apart from the ambitions, it'll be the longest arc we’ve done so far.

 

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Comments (10) -

Rachel Green
Rachel Green
7/10/2010 4:44:01 PM Permalink

How splendid! Looking forward to it. I'm still only a minor player but I'm currently enjoying the mysterious iron box of master Stones arc.

brrd
brrd
7/10/2010 6:54:11 PM Permalink

I <3 <3 the Cheesemonger! Thanks (again) for your excellent content. The intriguing mix of "slapstick, tragedy, action-adventure and all sorts of other stuff" is the heart of the dank and unforgiving landscape. Smile

kylee
kylee
7/10/2010 9:03:18 PM Permalink

So exciting! I like hearing there'll be more chances for expressing character identity, since one of my favorite aspects of the game is the role-playing aspect. (I also like hearing your writing style takes a lot from the tabletop medium, where a lot of character development can go on through just that process of providing quick and interesting choices.) And more Cheesemonger! Awesome!

tiny_little_dot
tiny_little_dot
7/11/2010 12:07:22 AM Permalink

I'm so excited for more cheese. And more sex. You did imply there would be more sex, right?

HemiSplit
HemiSplit
7/11/2010 3:19:13 AM Permalink

@Rachel Green: I've also been wondering whether the Affair of the Box will ever be resolved! I still have that old crate cluttering up my lodgings.

Kyra
Kyra
7/11/2010 4:25:10 AM Permalink

My basic response to this entire post is YAY. Also I really want to join the EBZ team now, but I don't imagine that's possible.

iskandra
iskandra
7/11/2010 5:09:31 AM Permalink

@HemiSplit Oh, THAT box....yes...

I also support more Welsh vocabulary for the Topsy King!

kat
kat
7/11/2010 5:38:20 AM Permalink

Hah. Heavy empathy for both the "write something complete and interesting in 200 words" and the "supporting different moods" points. As someone switching over from novel-writing to mucking about with a webcomic, those were my two big epiphanies: first, that all those things I'd been taught to think of as self-indulgences that subtracted from the story -- all the sidetracks and one-off skits and funny lines -- were no longer dead weight to be cut, but the stuff most people were reading for. And second, that I was going to have a hell of a lot less space to get them across in. Needless to say I was more enthused by the one epiphany than the other.

And yay for more Cheesemonger! I'm only at the very edges of the first arc, but I'm enjoying it terribly already.

Alexis Kennedy
Alexis Kennedy
7/12/2010 7:17:11 PM Permalink

Thanks all!

@tinylittledot: I carried a whiteboard home from the writers' meeting last Friday with the words 'DANGEROUS SEX' written on it in big red letters. I probably shouldn't have taken the bus.

@kyra: We're not recruiting for the core team at the moment, but the contributions scheme will go alpha at some point.

@brrd: 'Dank' is our middle name.

Jimfer
Jimfer
7/13/2010 1:29:19 PM Permalink

Word back to you Orangutank. Keep up the good works.

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