How to transmediate your Dragon: Dragon Age Redemption

Felicia Day is not exactly a name that needs introduction on teh internets. Nor is Bioware. In fact, quite a lot of you can probably guess what I’m going to talk about just from these two names. How many of you are saying ‘oh, Dragon Age’ now? Yes? Oh well done.

If you’re not saying anything of the sort, Felicia Day is, of course, among other things the criminal mastermind behind The Guild, which I personally find as delightful as a double barrelful of happy weasels. Bioware are...well, Bioware. They are collaborating to make a 6 part web series called Dragon Age: Redemption (TM). It is an example of transmedia storytelling done on a large scale. And watching the rather dramatic trailer for this made me consider what this actually implies.

So, transmedia storytelling. Transmedia. Storytelling.Transmediastorytelling.

Nope. I still don’t like the term very much. It’s a slightly woolly sort of phrase - one of those catch-all phrases that seems so useful until you’re actually trying to use it to describe a specific thing, whereupon suddenly it isn’t. What it means is: storytelling across multiple platforms. Well, OK. So what’s the difference between this and normal storytelling? All storytelling involves at least one medium of some kind, and this choice of medium impacts on both the construction of the narrative by the storyteller and the reception of the narrative by the listener. I don’t like the term transmedia because it squashes together a lot of rather nuanced concepts.

Media is one of the broadest terms available. A lot of the time it’s used to elide categorically different concepts. Take an example - Pride and Prejudice. I have a copy of this on my Kindle, and another copy on my bookshelf. Does this make it transmedia? No, of course not, the variance in media isn’t incorporated into the book itself but is external to the narrative. A properly transmedia story is one where the story and the shift from platform to platform are interwoven. So hang on - what does that mean? Would that encompass a story that shifts between word and image? static images and moving images? text and audio files? Or are we talking about stories that shift from blog to Twitter, from bespoke website to YouTube video?

This comes down to a basic split in the meaning of the term ‘media’, between a term describing the code in which a story is inscribed, language, words, images, etc, and a term describing the conduit through which this code passes - a screen, a page, a platform. Transmedia habitually denotes both these meanings at once.

So let’s talk about Dragon Age: Redemption(TM), a web TV series in 6-parts set in the Dragon Age universe.

Now the crucial, transmedia-ey part of that sentence is of course the last 6 words. What does it mean to set a story in a particular universe? Well, it means to expand that universe, or more precisely in this particular context, it means to expand the experience of that universe. By moving from one medium to another, moreover, Bioware will expand the Dragon Age universe in more than one way, not just within the fictional boundaries of the established text of all various Dragon Age permutations, but also in terms of the kind of experience this universe provides. Playing a game is quite a different sort of narrative experience from watching TV(web or otherwise) or reading a comic. Consider them as located along a continuum of narrative, one end of which is simulation and the other representation. To play a game requires more work in constructing the narrative from a player, than to receive it passively as a depicted narrative onscreen. By shifting the platform through which the players of Dragon Age can experience that particular fictional universe, Bioware aren’t just shifting media in the straightforward sense of conduit, but also in the sense of code. This isn’t just a shift in how the fiction is presented, but in how it is experienced.

Day’s main web TV project, The Guild, actually provides an interesting juxtaposition of these ideas - rendering a representative narrative account(the plot of series) of a simulatory narrative experience(gaming). I love the Guild on one level just for being downright gloriously entertaining. But it also withstands quite a lot of thought. The thing about simulatory experiences is that the sense of immersion they can create (demonstrated, particularly in series 4, by the depiction of the central characters actually in the world of the game) derives from the work done on the part of the player to link events in a meaningful way. The experience of receiving a narrative where the links are made for you is quite a different sort of experience. The Guild is in fact the narrated experience of players creating their own narrative out of the events that occur to them in a simulated environment - a narrative of emergent narrative in short.

A good narrative game could be said to provide the kind of simulation that lends itself to representation. (This isn’t a criterion for a good game full stop, of course. No one was ever enthralled by someone narrating a game of Tetris*). They don’t just enable players to create their own narratives, they enable players to create narratives they want to share, and that others in their turn find compelling. They create a fictional world that can withstand more than one kind of approach, that lends itself to more than one kind of experience. They have the potential, in short, to be properly transmedia.

Anyway. So. Who’s looking forward to Dragon Age: Redemption then? I totally am.

 

*Though, having said that, I don’t know. The one thing humans universally do really really well is making stories out of inert lumps of stuff. Anyone know a good story based on Tetris? I am open to being persuaded here.

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Comments (13) -

Ben Ostrowsky
Ben Ostrowsky
3/11/2011 5:28:41 PM Permalink

You'd be surprised (I was) at how many people have attempted to tell stories about Tetris...

www.fanfiction.net/.../

theUncommon
theUncommon
3/11/2011 5:40:17 PM Permalink

There's always the story of the soviet union done to tetris:
http://www.youtube.com/watch?v=hWTFG3J1CP8

The Bathyscaphist
The Bathyscaphist
3/11/2011 5:43:07 PM Permalink

How about the History of the Soviet Union described in terms of Tetris?

http://www.youtube.com/watch?v=hWTFG3J1CP8

Thomas Robertson
Thomas Robertson
3/11/2011 9:03:40 PM Permalink

I see your point, but I think that there are stories to tell about Tetris.  They're just not as universal.  Or something.  Also, they're probably short.  For instance:

"Okay, so there was this one game of Tetris, right?  I was up on level 9, and I'd just spent, like, twenty minutes building the <i>perfect</i> stack.  Sixteen rows of perfectly-packed blocks with one single slot down the left side.  I just needed some four-longs to start clearing rows.  But they just wouldn't come.  I started totally screwing up the top of my stack, gapping it all over the place, and I was just about to shove an L-block down the left just to buy myself some time when it happened.  Five four-longs in a row.  I blew into level ten and pretty much died instantly because of the mess I'd made of things waiting for those four-longs, but it was totally worth it."

It's a story.  Or, at least, a narrative.  Right?  Not only that, but to some people, the ones who have enough Tetris experience to empathize, it's probably a powerful one, too.  But it's clearly not universal, or even close.  So... I don't know what to say about it, exactly.

Maybe there's something in here about the universal-ness of thematic content?  Some stories are more universal because more people can find points of empathetic connection?  Love, death, betrayal, etc. are things that we've all experienced.  Tetris, not so much.

Thomas

Matt Winnie
Matt Winnie
3/11/2011 9:11:11 PM Permalink

I'm actually more excited for an Echo Bazaar novel. Perhaps a co-authored book of short stories.
I'm having trouble finding the pre order page for this book on Amazon, you guys should point me in the right direction ;)

John Evans
John Evans
3/12/2011 4:32:57 AM Permalink

I would argue that the experience of reading Pride and Prejudice on a Kindle is different from the experience of reading a print copy...slightly.  It's different in ways which are usually not interesting, so nobody ever talks about it, and that's fine with me!

Sounds like at the end you're starting to talk about Boatmurdered. ;)

In any case, if you're interested in transmedia, you should read some of what Andrea Phillips has written! www.deusexmachinatio.com/writing-for-transmedia/

Red
Red
3/12/2011 6:03:08 AM Permalink

Also <A HREF="www.youtube.com/watch god!</a> although history of the soviet union is better, IMO.

Chloe
Chloe
3/12/2011 6:31:46 AM Permalink

I've read a couple of bordering-on-pornographic stories about tetris before. And then there's a story of an illicit romance between a spoon and a fork which produce the unholy object that is a spork.

There's also that video called 'God of Tetris' which is pretty much a narration of Tetris (and how it always gives you the worst piece possible) that is quite entertaining.

Ryan
Ryan
3/12/2011 7:22:05 AM Permalink

So basically what you're trying to say is... Echo Bazaar web series amirite?

Vael Victus
Vael Victus
3/12/2011 7:42:58 AM Permalink

I don't want to be offensive, but I'm not sure what you've said in this whole article. Starting from not knowing what you mean by "a barrelful of weasels" and ending at you being excited about Redemption, which I thought you weren't, because you didn't like the idea of transmedia storytelling.

Could you please clarify?

Meili's Runescape Blog
Meili's Runescape Blog
3/13/2011 5:50:22 AM Permalink

Nice interview.

"a web TV series in 6-parts set in the Dragon Age universe"

Oh, I didn't know they had that! I'm off to use the Google machine to find it.

Alice
Alice
3/14/2011 1:26:54 PM Permalink

Goodness - I entirely stand corrected on the Tetris point. Interesting - thanks all for the enlightenment.

@Vael Victus - if you reread the post, you'll see what I actually don't like is the *term* transmedia storytelling, not the process itself - in fact the reason I dislike the term is precisely because I find the process to be potentially more complex and more interesting than the term implies. Dragon Age Redemption is discussed as illustration of this point.  

Duke of Time
Duke of Time
3/14/2011 7:05:44 PM Permalink

Personally I am more interested into doing some sort of small "fan story" with my glitchy gentleman (yeah, you know how glitchy he is - you stole my sole and only source of entertaining over that slow boat passing a dark beach on a silent river!) but with my own narrative, keeping Echo Bazaar "lore" of course, and using 3D animation as narrative media. Will that make my "fan story" transmedia or crossmedia? I really love the background of this our delicious Fallen London --- and in a far far future.... A MOVIE! YES! *hums certain tune of Eurythmics*

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